Performance. The most important goal to many game developers is ensuring that their game reaches the highest levels of performance possible, in the hopes that an engine with sufficient efficiency will either allow the game designers to push the boundaries of the start of the art or to at least allow the game to run [...]
Lua is a popular scripting language in the games industry. It has an easy to use C API, a decently fast virtual machine, and as fully featured language environment. Unfortunately, as with all sufficiently advanced technologies, there are some things to watch out for when integrating Lua into your own game engine. The trickiest to [...]