I’ve lately been working on a few projects which — sadly — are just a reinvention of the wheel. A large reason for this is that the code quality of a number of Open Source projects I could have used are very low, or the project libraries are massive in size and harmful to game [...]
For those who are interested in using the Xbox Gamepad in cross-platform titles, I’ve written a small library to help out. On Windows it is just a thin wrapper around XInput. On Linux, it uses the native joystick interface provided by the xpad driver. OS X and other platforms are currently missing (I don’t have [...]